- #Generate fnis for users skyrim legendary edition nexusmods how to
- #Generate fnis for users skyrim legendary edition nexusmods mod
- #Generate fnis for users skyrim legendary edition nexusmods Patch
- #Generate fnis for users skyrim legendary edition nexusmods download
#Generate fnis for users skyrim legendary edition nexusmods Patch
Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp Idk if that's the case with the other ones though.īlues Skyrim.esp Eli_Breezehome (STD).esp I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing.
#Generate fnis for users skyrim legendary edition nexusmods mod
I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong. After doing that and relaunching I get the error I mentioned above. When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"īefore this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. Hi guys I'm new here so hopefully this is the right place to post this. I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily. Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.
#Generate fnis for users skyrim legendary edition nexusmods download
Which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game. That being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game.Īnd the option to Merge, Replace, Rename, or Cancel does not appear. 17h modding today and 7 of those hours have been spent trying to get fnis to work with mo2 which insists on installing Fnis in a location that breaks it.Īs much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it: nor can Fnis read it's own add ons when they are installed via MO2 The only thing that changed between the 3 was on the first two tried the first run with not patches ticked, the second with the top two patches ticked and the 3 one having encountered the error 2012 endlessly when trying to run it from MO2, i went directly to the folder where the tool was and ran it from location on try 3. it's not going directly to the directory files as Fnis likes, no it's going to some obscure location. only problem seems to be i 1: get the dreaded 2012 error code, or MO2s pathing is so crazy the program can not run at all :/ and i've found that MO2 is installing the mods in the most obscure of locations today.
#Generate fnis for users skyrim legendary edition nexusmods how to
Any idea how to solve this? I do not use mods to change the texture of the game, so I don't know which mod is "the culprit".I am literally going insane trying to get Fnis to run in MO2, i've followed many guides that show you how to instal fnis via MO2. I think, a problem is with slowly loading texture with this location. Populated Lands Roads Paths Legendary.esp=1ĮDIT: It turned out that I had to stand in place and. Immersive Citizens - AI Overhaul Lite.esp=1ĬlimatesOfTamriel-Dungeons-Hardcore.esp=1 RealisticNeedsandDiseasesCheckNeedsPL.esp=1 Missing in Action - Dialog Condition Removed.esp=1ĭD - Realistic Ragdoll Force - Realistic.esp=1 The Dance of Death - Ultimate Edition.esp=1 Unofficial Skyrim Legendary Edition Patch.esp=1 I reinstalled the game and that didn't help either.īefore the CTD I see that in Morvunskar there is not a wooden tower (can see the texture of the tower floor in the air - then it's CTD), maybe something with textures, but I don't know why this problem is. Crash is only when I'm going to Morvunskar after start "A night to remember" quest. I tried old saves, TES5Edit, reinstalling mods and set the best performance. When I'm going to Morvunskat (quest "A night to remember") my game is crashed.